#ifndef IDLE_S_H
#define IDLE_S_H

#include "State.h"

class Idle : public State
{
public:
	Idle* Instance();
	virtual void Enter(GameSprite* sprite);
	virtual void Do(double time);
	virtual void Exit();

private:
	Idle();
	Idle(Idle& i);
	static Idle* _idle;
};

#endif